Application of Human-Computer Interaction and Digital Image Processing Technology in Virtual Simulation Game Design

Authors

  • Jianning Liu School of Automation Engineering, University of Electronic Science and Technology of China, Chengdu 611731, Sichuan, China
  • Muxi Shen School of Computer and Software, Dalian Neusoft University of Information, Dalian 116000, Liaoning, China

Abstract


Human beings perceive, understand and contact the world through five senses. These five senses are the most obvious way for human beings to perceive the world. However, the way for human beings to perceive the world is not limited to the five senses. Through the brain’s information analysis and processing of the perception system, human beings can obtain richer feelings. Human beings’ feelings of real life come from the feelings of human organs. Now, there is a virtual simulation technology that can let people express their feelings through virtual information. In virtual simulation, the information that human beings are exposed to may be unreal and not be truly perceived by the five senses. However, human beings can really perceive the information in it via virtual simulation technology. Nowadays, this technology has been applied in many industries. In this research, the design and application of virtual simulation was studies in relation to the game field. Because the key technology of the existing virtual
simulation game is relatively simple, and the sense of picture and experience of the game is inadequate, this paper proposes a method whereby human-computer interaction and digital image processing technology are applied to the design of a virtual simulation tennis game. The effectiveness of the proposed method was tested via comparative experiments and a questionnaire survey. The results of the comparative experiment showed that among the four game-experienced players, Player A and Player B spent 47 minutes in the overall entry time in the virtual simulation tennis game with human-computer interaction and digital image processing technology. However, Player C and Player D spent 97 minutes in the overall entry time in the virtual simulation tennis game created with traditional technology. Overall, results indicate that the virtual simulation tennis game based on
human-computer interaction and digital image processing technology is easier to operate, and is better able to capture and retain players’ interest in the game and sense of participation. Therefore, the proposed approach can effectively enhance the game experience of virtual simulation tennis games, and improve the richness of the screen elements, giving players better visual enjoyment and game atmosphere.

Keywords: digital image processing technology, game design application, human-computer interaction, virtual reality, virtual simulation

Cite As

J. Liu, M. Shen, "Application of Human-Computer Interaction and Digital Image Processing Technology in Virtual
Simulation Game Design", Engineering Intelligent Systems, vol. 34 no. 2, pp. 171-179, 2026.


Published

2026-03-01